FEN: r1bq1rk1/pp1p1ppp/2p1pn2/8/2BP4/2N2N2/PPP2PPP/R2Q1RK1 b - - 0 9
Black to move. Find the winning knight fork.
FEN: 5rk1/ppp2ppp/8/8/8/8/PPPP1PPP/R4RK1 w - - 0 1
White to move. Find mate in 1.
FEN: r2qk1nr/pp3ppp/2p5/8/3BP3/2N5/PPP2PPP/R2Q1RK1 b kq - 0 9
Black to move. Find the winning discovered attack.
FEN: r1b1k2r/pp3ppp/2p5/4p3/1b2P3/2P2N2/PP1B1PPP/RN1QKB1R b KQkq - 0 7
Black to move. Find the winning skewer.
FEN: r1bqk2r/ppp2ppp/2n1pn2/3p4/3P4/2NBPN2/PPP2PPP/R2QK2R w KQkq - 0 6
White to move. Find the move that creates a winning pin.
FEN: 2kr3r/ppqn1ppp/2p1pn2/8/3PB3/2N2N2/PPP2PPP/R2Q1RK1 w - - 0 10
White to move. Find the winning deflection.
FEN: r1bqkb1r/pp3ppp/2n1pn2/3p4/3P4/2PB1N2/PP3PPP/RNBQK2R w KQkq - 0 6
White to move. Find the move that overloads a defender or interferes with a line.
FEN: 6k1/pppp2pp/8/8/8/8/PPPP2PP/RNB2RK1 w - - 0 1
White to move. Find mate in 2.